نوع مقاله : مقاله مروری
نویسندگان
1 کارشناس ارشد مهندسی فناوری اطلاعات پزشکی، گروه مهندسی فناوری اطلاعات پزشکی، دانشکده مهندسی پزشکی، دانشگاه صنعتی امیرکبیر، تهران، ایران
2 استادیار و عضو هیئت علمی گروه بیوالکتریک، گروه بیوالکتریک، دانشکده مهندسی پزشکی، دانشگاه صنعتی امیرکبیر، تهران، ایران
چکیده
کلیدواژهها
عنوان مقاله [English]
نویسندگان [English]
Back ground and Aim: People after a stroke have many problems in daily activities such as writing and driving. Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation. Present study compares the effects of virtual
Materials and Methods: This study is a systematic review with meta-analysis. Five scientific databases were systematically searched through their online search engines on articles using virtual reality in upper limb rehabilitation; these databases were Cochrane Library, sience direct, PED, Rehabdata and medline (Pubmad).
Results: We included 21 trials that involved 1005 participants. Study sample sizes were generally small and interventions varied. The methodological quality of the chosen RCTs was evaluated using the PEDro scale. Intervention approaches in the included studies were predominantly designed to improve motor function or activity performance. Control groups received no intervention or therapy based on a standard care approach.
Conclusion: Using virtual reality improves the upper extremity function and performance of daily activities. Also the use of virtual reality as a supplement in addition to the conventional rehabilitation improves the function of the hand.
کلیدواژهها [English]